I just updated the Resources page on the site, adding a few more links to some tools and tutorials.
If you have a moment, why don’t you check it out for yourself!
Interested in learning Unity for the first time?
Want to get a first look at what’s new in Unity 5?
Want to learn how to port your Unity games onto Windows platforms?
If you answered yes to any of the above, come to one of the Unity 5 Roadshow events happening in cities across Northern America! Continue reading
I had George back on the show in January to talk about his kickstarter campaign for “Wayward Terran Frontier“. He didn’t get funded, but that wasn’t the end of the game. George tells us what he has been up to, how the game has changed, the details of his upcoming relaunch on kickstarter.
The latest episode of South Park is all about freemium games.
I am a big fan of South Park in general, but this episode had me laughing non-stop. I believe this is now my new favorite episode of South Park.
I would highly recommend you watch it, especially if you are a game developer. Not only is it funny parody, but it’s a great commentary on the state of the industry.
It’s worth noting that not every freemium game is the neo-gambling style that the show is talking about.
I am most interested in hearing Trey and Matt’s commentary on this episode. Like some other episodes they’ve done in the past, I wouldn’t be surprised if this episode is very referential to some conversations that might be going on behind closed doors in South Park Studios.
I have been to ten Game Developer Conferences, or “GDCs”
For ten GDCs, I have been able to meet and socialize with friends and acquaintances alike bonding over our shared passions.
For ten GDCs, I have made new friendships that have changed the course of my life and career.
For ten GDCs, I have learned from the knowledge and experience of others.
For ten GDCs, I have left so inspired and enthusiastic over my craft that can barely contain my excitement.
Tomorrow is my eleventh GDC, and it is special.
Tomorrow, for the first time, I hope to be the one that teaches and inspires.
Jaycee has been working on his first game for about 9 months. Hear how he has taught himself how to dive straight into console game development on Be Indie Now 38!
I talk a lot to developers who have made games before. But what if you are just starting out?
Do you know the difference between a game designer and a game developer? If you don’t, don’t worry! On November 6th, Microsoft Visual Academy will be running a Jump Start training to explain game development roles and take a look at some of my favorite game development tools. Continue reading
As you may know, I am a big fan of Lua and Corona. As of this Tuesday, CoronaCards now supports Windows Phone 8!
I look forward to seeing a lot more Lua/Corona based apps on the Windows Phone store!
Corona is a Lua based game engine to make games for iOS and Android. They are coming out with a new product, CoronaCards, that enables developers to run Corona code everywhere. In native iOS and Android apps, in other engines like Unity and Appcelerator, and now within a Windows Phone 8 Silverlight project. Continue reading
Michael Hawker teaches computer science in the morning, is a software developer during the day, and by night becomes a game designer/developer.
One of the biggest strengths with the games industry today is how global it is. People download and play games from all over the work. Developers who realize this already make sure their games are localized for other languages. This leads to more players, more engagement/viral growth, and ultimately more revenue.
However, but I seldom hear about game developers customizing the price of their games on a per currency basis.
That’s where Purchasing Power Parity (PPP) comes in. Continue reading