GDC Vault Highlight: The Universe: How To Break The Game

Part eight in my series of highlighting free talks from Game Developers Conference 2015!

What is the GDC Vault?

The GDC Vault is a collection of (most of the) talks at various GDC events. Talks from last March’s GDC 2015 are online and you can watch them when ever you want! If you have an all access, speaker or media badge you get access to the complete vault. Otherwise, there is an extra charge. However, each year they release certain talks for free. I wanted to highlight some of my favorite talks from this year that are available for everybody to watch for free.

The Universe: How To Break The Game

 The Universe: How To Break The Game from the GDC Vault Continue reading GDC Vault Highlight: The Universe: How To Break The Game

GDC Vault Highlight: Less is More: Designing Awesome AI

Part seven in my series of highlighting free talks from Game Developers Conference 2015!

What is the GDC Vault?

The GDC Vault is a collection of (most of the) talks at various GDC events. Talks from last March’s GDC 2015 are online and you can watch them when ever you want! If you have an all access, speaker or media badge you get access to the complete vault. Otherwise, there is an extra charge. However, each year they release certain talks for free. I wanted to highlight some of my favorite talks from this year that are available for everybody to watch for free.

Less is More: Designing Awesome AI

Less Is More: Designing Awesome AI GDC Vault 2015 Continue reading GDC Vault Highlight: Less is More: Designing Awesome AI

Apple’s WWDC15 Announcements

Yesterday was the first day of Apple’s World Wide Developer Conference 2015, or “WWDC15″.

They announced a few new products, but it was mostly updates for their apps and operating systems.

I thought since so many people enjoyed my twitter summary of Build announcements, I would make a similar collection of tweets for WWDC15.

Continue reading Apple’s WWDC15 Announcements

Windows Proximity API Bonus: Proximity with the CoronaSDK

For those that use (or want to use) the CoronaSDK, I wanted to show you how you can integrate a native API like the Proximity API into CoronaCards. To do so, we’ll need to create a bridge between Lua and C#.

Proximity API series overview

Part Eight: Bonus: Proximity with the CoronaSDK

Continue reading Windows Proximity API Bonus: Proximity with the CoronaSDK