I was at PAX South over the last week, so I have not yet had the time to write about all the exciting announcements from Microsoft.
What was announced?
In case you missed it, on January 21st Microsoft made a bunch of announcements on Windows 10. To watch the video for yourself, go here: http://news.microsoft.com/windows10story/
I am really excited about Windows 10 in general. That said, the announcements about Xbox One and the HoloLens are the most exciting for me. Continue reading
Are you a student, and would you like to go to GDC 2015 for free?
Microsoft has created a contest called “GameOn”, and the three best games win an all access pass and trip to GDC 2015!
How do I enter?
All you have to do is build/port a game for one of the Microsoft platforms (Desktop, Phone, or using Azure) and submit!
Then, you can promote your game on Facebook for extra chances to win. All the details are on the GameOn page.
Why should I do this?
GDC is the best place to learn from your peers in the industry. With an all access pass, not only will you get to go to lectures all five days of GDC, but you’ll get access to the GDC vault and be able to watch every lecture for up to a year afterwards.
A trip to GDC is very expensive, especially if you aren’t already in the SF Bay area. I would urge every student to not let this opportunity pass them by and submit a game!
Plus, you’d be able to check out my talk I’m giving.
When do I have to submit?
This Contest ends at 11:59 P.M. PT on February 9, 2015. So you have some time left, but don’t want to the last-minute! The sooner you finish the more polished your game will be, and the more chances you’ll have to market it on Facebook.
Good luck to all the contestants! I look forward to playing the winners games.
I spoke at the Game Developers Conference (GDC) for the first time last year at “GDC Next” in LA. My talk was well received, and I had a really great time.
For this year, I’m even more excited to speak at GDC 2015 here in the San Francisco bay area, my home turf!
What are you speaking on?
My talk is “Best Practices for Small Studios: Outmaneuver Your Competition”
What is it about?
I wanted to share some of the techniques and ideas I have used (or have since learned) to optimize our app store presence without a marketing budget, and without paying for a single download.
I don’t see enough talks on App Store Optimization, at least not enough that aren’t based on pay-per-install campaigns. Brute force buying downloads is just one of many ways to get up the charts.
Why should I go?
The main takeaway of this talk is that mobile games are no longer products, but services. If you don’t know exactly what I mean by that and why, this talk is for you.
Alright, I’ll see you there!
Remember, early registration for GDC ends January 21st, so sign up now if you haven’t already!
I hope to see a bunch of new and familiar faces there!
Welcome to 2015!
A lot of people have been asking me, what projects have you been working on lately? With the new year, I figured now is as good of time as any to announce my next big project.
I have a couple projects in the works, such as a few different game prototypes I’m experimenting with. But there is one main project I’ve been focusing most of my time and efforts on.
I’ve been working on it with my wife, Noemi. Here is a current progress screenshot:
We’re told 70% chance of a girl, although we won’t know for sure for another 7 weeks.
Been a few months, but time for another “Ask Tobiah“:
What principles did you use when designing levels for Blast Monkeys?
My good friend Jeremy recently asked me this question, and I figured I should answer in blog form.
To create the worlds for Blast Monkeys, we tried to follow some simple concepts:
This is a bit late, but I forgot to write a post specifically telling you guys that the Microsoft Virtual Academy on the basics of Game Production I did with Amanda Lange last month is online and available for you to view at your leisure.
If you don’t know how a game is made or how the games industry works, what the different roles of game developers are, or are just confused on where to start and want more information, I’d encourage you to check it out for yourself! Continue reading