Microsoft will be hosting “Day of Unity” events throughout the US this month and next. The goal of these events is for beginners and advanced developers alike to learn about Unity and the Windows platform.
There will be prize giveaways, free food, and a lot of fun to be had. Continue reading
Today in San Francisco for Build 2014 Microsoft announced Windows Phone 8.1 and the Windows 8.1 update.
I am super excited for these new features! My personal highlights: Continue reading
It’s finally done! Your game has taken shape, and you’re about to release it on the store!
Now all you have to do is sit back, relax, and watch as it goes viral and becomes the next Minecraft or Flappy Bird.
If only it were that easy. Too many game developers don’t put in as much time to think about their marketing or monetization as they should. Success in the markets is not something that just happens to you. It’s an art form, just like any other skill. Continue reading
Free to play has become one of the most common mobile game monetization structures. Don’t mistake the “free” in “freemium” to mean you won’t make money though; free to play games are often generating millions more in revenue than some of their premium game counterparts.
That doesn’t mean every freemium game will make money. To be honest, the majority of them don’t. For every success story you hear, there are hundreds if not thousands of other games that didn’t quite get it right. Continue reading
GDC 2014 is officially over!
This was a fun year for me. I got an Indie Games Summit pass for the first time (as opposed to the All Access pass I had been getting), which meant I had a lot more time to explore GDC beyond the lectures. Continue reading
GDC 2014 is almost complete, four out of five days over.
This was the last full day of the show, since things usually wrap up early on Friday. Continue reading