I updated my resources page with some new links, and I thought I’d take a moment and point it out if you haven’t seen it before.
You can get to it by clicking the on the top bar of the page, or by clicking here.
My goal is to make it a nice go-to list of basic links for indie game developers. I have tools, places to get assets, and some guides/sample code.
It’s by no means a comprehensive list. If you know a link you think might be good to include, please let me know!
Be Indie Now 23:
Super Hero Dodgeball League by Limitless Sky Squadron
I would describe Super Hero Dodgeball League as “X-Men meets Ikaruga”, bullet hell shooter meets sports game with superpowers. Joe, Ben and Will came into the Microsoft office last week and let me play an early build of their game.
I asked the three of them about the history of their company, how they met and started making games together, and some of the lessons they’ve learned over the years.
Podcast: Play in new window
Alexander Bruce’s fantastic talk “Antichamber — An Overnight Success, Seven Years In The Making” has finally been posted to the GDC Vault, and it’s free!
As I said during my summary of GDC this year, this was one of my favorite GDC talks of all time. Continue reading
Microsoft will be hosting “Day of Unity” events throughout the US this month and next. The goal of these events is for beginners and advanced developers alike to learn about Unity and the Windows platform.
There will be prize giveaways, free food, and a lot of fun to be had. Continue reading
Today in San Francisco for Build 2014 Microsoft announced Windows Phone 8.1 and the Windows 8.1 update.
I am super excited for these new features! My personal highlights: Continue reading
It’s finally done! Your game has taken shape, and you’re about to release it on the store!
Now all you have to do is sit back, relax, and watch as it goes viral and becomes the next Minecraft or Flappy Bird.
If only it were that easy. Too many game developers don’t put in as much time to think about their marketing or monetization as they should. Success in the markets is not something that just happens to you. It’s an art form, just like any other skill. Continue reading
Free to play has become one of the most common mobile game monetization structures. Don’t mistake the “free” in “freemium” to mean you won’t make money though; free to play games are often generating millions more in revenue than some of their premium game counterparts.
That doesn’t mean every freemium game will make money. To be honest, the majority of them don’t. For every success story you hear, there are hundreds if not thousands of other games that didn’t quite get it right. Continue reading