Been a few months, but time for another “Ask Tobiah“:
What principles did you use when designing levels for Blast Monkeys?
My good friend Jeremy recently asked me this question, and I figured I should answer in blog form.
To create the worlds for Blast Monkeys, we tried to follow some simple concepts:
This is a bit late, but I forgot to write a post specifically telling you guys that the Microsoft Virtual Academy on the basics of Game Production I did with Amanda Lange last month is online and available for you to view at your leisure.
If you don’t know how a game is made or how the games industry works, what the different roles of game developers are, or are just confused on where to start and want more information, I’d encourage you to check it out for yourself! Continue reading
I just updated the Resources page on the site, adding a few more links to some tools and tutorials.
If you have a moment, why don’t you check it out for yourself!
Interested in learning Unity for the first time?
Want to get a first look at what’s new in Unity 5?
Want to learn how to port your Unity games onto Windows platforms?
If you answered yes to any of the above, come to one of the Unity 5 Roadshow events happening in cities across Northern America! Continue reading
The latest episode of South Park is all about freemium games.
I am a big fan of South Park in general, but this episode had me laughing non-stop. I believe this is now my new favorite episode of South Park.
I would highly recommend you watch it, especially if you are a game developer. Not only is it funny parody, but it’s a great commentary on the state of the industry.
Content Warning: South Park is known for bad language and highly offensive humor, viewer discretion is advised.
Click here to watch on South Park’s website.
It’s worth noting that not every freemium game is the neo-gambling style that the show is talking about.
I am most interested in hearing Trey and Matt’s commentary on this episode. Like some other episodes they’ve done in the past, I wouldn’t be surprised if this episode is very referential to some conversations that might be going on behind closed doors in South Park Studios.
I have been to ten Game Developer Conferences, or “GDCs”
For ten GDCs, I have been able to meet and socialize with friends and acquaintances alike bonding over our shared passions.
For ten GDCs, I have made new friendships that have changed the course of my life and career.
For ten GDCs, I have learned from the knowledge and experience of others.
For ten GDCs, I have left so inspired and enthusiastic over my craft that can barely contain my excitement.
Tomorrow is my eleventh GDC, and it is special.
Tomorrow, for the first time, I hope to be the one that teaches and inspires.