Updated Resources Page

I updated my resources page with some new links, and I thought I’d take a moment and point it out if you haven’t seen it before.

You can get to it by clicking the on the top bar of the page, or by clicking here.

My goal is to make it a nice go-to list of basic links for indie game developers. I have tools, places to get assets, and some guides/sample code.

It’s by no means a comprehensive list. If you know a link you think might be good to include, please let me know!

Be Indie Now

Be Indie Now 23: Super Hero Dodgeball League

Be Indie Now 23

Be Indie Now 23:

Super Hero Dodgeball League by Limitless Sky Squadron

I would describe Super Hero Dodgeball League as “X-Men meets Ikaruga”, bullet hell shooter meets sports game with superpowers. Joe, Ben and Will came into the Microsoft office last week and let me play an early build of their game.

I asked the three of them about the history of their company, how they met and started making games together, and some of the lessons they’ve learned over the years.

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Be Indie Now 22: Suddenly Words! by Oceanic Bears

Be Indie Now 22

Be Indie Now 22:

Suddenly, Words! by Oceanic Bears

Suddenly Words! is a word based puzzle game made in Unity. The game was made by four students,  Alec, Rebecca, Ian and Taran, in just 8-10 weeks during a course at UCSC.

The came to Microsoft yesterday and we talked about their process when making the game, issues they ran into trouble with, and why they liked using Unity, Visual Studio, and developing casual games for the Surface and other touch devices.

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Be Indie Now 21: Magnetic By Nature by Tripleslash Studios

Be Indie Now 21

Be Indie Now 21:

Magnetic By Nature by Tripleslash Studios

Kyle, Brenden, Page, and David are from Tripleslash Studios. Tripleslash was created around their first game, Magnetic by Nature, which started life as a class project at the University of Utah.

The four of them share their story of development, their kickstarter, and how the game has evolved. You can preorder it now off of their website.

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Be Indie Now 20: Bullet Boy

Be Indie Now 20

Be Indie Now 20:

Bullet Boy by Pomelo Games

During the Game Developers Conference in San Francisco, I met Alvaro, Felipe, Juan Pedro, and Sebastian from Pomelo Games. They are making a game called Bullet Boy. It’s a cool looking puzzle game with a mechanic near and dear to my heart, launching the main character out of a cannon!

I was lucky enough to be able to sit down with the four of them and record an episode with my portable podcasting rig. If the sound quality is not as good as other episodes, I apologize. It is because we were sitting in a hallway in the middle of the Moscone center.

I hope you enjoy hearing the story of their development, what they’ve learned, and their future plans for the game.

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You’ve made a game, now what? Marketing and Monetization strategies

It’s finally done! Your game has taken shape, and you’re about to release it on the store!

Now all you have to do is sit back, relax, and watch as it goes viral and becomes the next Minecraft or Flappy Bird.

If only it were that easy.  Too many game developers don’t put in as much time to think about their marketing or monetization as they should. Success in the markets is not something that just happens to you. It’s an art form, just like any other skill. Continue reading

Free to Play Game Design: How not to do it wrong

Free to play has become one of the most common mobile game monetization structures. Don’t mistake the “free” in “freemium” to mean you won’t make money though; free to play games are often generating millions more in revenue than some of their premium game counterparts.

That doesn’t mean every freemium game will make money. To be honest, the majority of them don’t. For every success story you hear, there are hundreds if not thousands of other games that didn’t quite get it right. Continue reading